Newsflash
|
Please give a hearty LGI welcome to new member Liz Danforth. Liz is one cool cat -- dig it:
"My
first career is 27 years as a paper-and-pencil-era games industry
professional. I'm best known as an illustrator and artist (everything
from AD&D to Magic:
the Gathering and countless others), but also a writer, editor, game developer and
designer. I worked 7 years for Flying Buffalo Inc (Tunnels&Trolls,
Nuclear War, Citybooks, Grimtooth's Traps) and the other 20 years as a
freelancer for just about every RPG and card game company on the planet
up to about five years ago. I contributed to a number of the earlier
computer games (Wasteland remains a classic, to judge by the occasional
fan letter, though it is hysterically old now) doing story and scenario
design for EA, Interplay, New World Computing, and others. In 1996 I
was inducted into GAMA's Academy of Gaming Arts and Design Hall of Fame.
At
the same time, I've been a part time paraprofessional with Phoenix
Public Library (for 16 years) and returned to my hometown of Tucson in
2006 to work full time for Pima County Public Library, again as a paraprofessional (Library
Associate). I am completing the School of Information Resources and Information Science program at the University of Arizona in May."
Welcome aboard, Liz!
|
|
|
About
NB: As of March 1, 2008, the LGI site will be undergoing a major renovation. Over the next couple of weeks, virtually all of the areas of the site will be taken down, updated, and remounted. As a result, these areas will be intermittently inaccessible. We will do our best to minimize the inconvenience to everyone by conducting these upgrades between the hours of midnight and 5 am. If you have a pressing need for something on the site, feel free to contact the site administrator or one of the Co-Directors. To keep track of the upgrades, check out the forum area devoted to website maintenance.
----------------
In 1999, a small group of people in Tucson, Arizona inaugurated a research collective called the Learning Games Initiative (LGI). The purpose of the collective was to examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. LGI has since grown into an interdisciplinary and inter-institutional research group: not only are numerous University of Arizona departments represented (by faculty, staff, graduate and undergraduate students), but so too are scholars and researchers from a dozen other U.S. and international universities, as well all sorts of community organization and business leaders.
Over the past nine years, LGI has generated many productive and well-received collaborations, all of which focus on at least one of three guiding principles: Study-Teach-Build. Our members have led workshops at national conferences; presented numerous academic talks; written books, book chapters, journal articles, and other scholarly materials; organized the first annual Academic Gaming Symposium; and created an online game studies bibliography that contains well over two-thousand entries. In addition, LGI founded the International Digital Media and Arts Association's special interest group on game studies, and we are currently in the process of building a new game, Looter!, a demo of which will soon be available.
LGI's research and teaching are designed to fashion bridges among departments, academic and community organizations, and educational institutions around the world. Feel free to explore this site, and contact us if you'd like to participate in our projects or to let us know about your similar work!
|
|